Fight
extends Event
Table of Contents
-
ALTER_GEM_CHANCE
= 'lotgd.fight.alter.gem.chance'
-
APPLY_SPECIALTY
= 'lotgd.fight.apply.specialty'
-
NAV
= 'lotgd.fight.nav'
-
NAV_GRAVEYARD
= 'lotgd.fight.nav.graveyard'
-
NAV_PRE
= 'lotgd.fight.nav.pre'
-
NAV_SPECIALTY
= 'lotgd.fight.nav.specialty'
-
OPTIONS
= 'lotgd.fight.options'
-
$data
: mixed
-
__construct()
: mixed
-
getData()
: array<string|int, mixed>
-
setData()
: self
ALTER_GEM_CHANCE
public
mixed
ALTER_GEM_CHANCE
= 'lotgd.fight.alter.gem.chance'
APPLY_SPECIALTY
public
mixed
APPLY_SPECIALTY
= 'lotgd.fight.apply.specialty'
NAV
public
mixed
NAV
= 'lotgd.fight.nav'
NAV_GRAVEYARD
public
mixed
NAV_GRAVEYARD
= 'lotgd.fight.nav.graveyard'
NAV_PRE
public
mixed
NAV_PRE
= 'lotgd.fight.nav.pre'
NAV_SPECIALTY
public
mixed
NAV_SPECIALTY
= 'lotgd.fight.nav.specialty'
OPTIONS
public
mixed
OPTIONS
= 'lotgd.fight.options'
$data
private
mixed
$data
__construct()
public
__construct([array<string|int, mixed> $data = [] ]) : mixed
Parameters
-
$data
: array<string|int, mixed>
= []
-
Return values
mixed
—
getData()
public
getData() : array<string|int, mixed>
Return values
array<string|int, mixed>
—
setData()
public
setData(array<string|int, mixed> $data) : self
Parameters
-
$data
: array<string|int, mixed>
-
Return values
self
—