Creatures
in package
implements
Translatable
Creatures.
Tags
Interfaces, Classes, Traits and Enums
- Translatable
Table of Contents
- $createdby : string
- $creatureaiscript : string
- $creatureattackbonus : string
- $creaturecategory : string
- $creaturedefensebonus : string
- $creaturedescription : string
- $creaturegoldbonus : string
- $creaturehealthbonus : string
- $creatureid : int
- $creatureimage : string
- $creaturelose : string
- $creaturename : string
- $creatureweapon : string
- $creaturewin : string
- $forest : bool
- $graveyard : bool
- $translations : mixed
- __construct() : mixed
- __toString() : mixed
- addTranslation() : void
- getCreatedby() : string|null
- Get the value of Createdby.
- getCreatureaiscript() : string|null
- Get the value of Creatureaiscript.
- getCreatureattackbonus() : string
- Get the value of Creatureattackbonus.
- getCreaturecategory() : string|null
- Get the value of Creaturecategory.
- getCreaturedefensebonus() : string
- Get the value of Creaturedefensebonus.
- getCreaturedescription() : string
- Get the value of Creaturedescription.
- getCreaturegoldbonus() : string
- Get the value of Creaturegoldbonus.
- getCreaturehealthbonus() : string
- Get the value of Creaturehealthbonus.
- getCreatureid() : int|null
- Get the value of Creatureid.
- getCreatureimage() : string
- Get the value of Creatureimage.
- getCreaturelose() : string
- Get the value of Creaturelose.
- getCreaturename() : string
- Get the value of Creaturename.
- getCreatureweapon() : string
- Get the value of Creatureweapon.
- getCreaturewin() : string|null
- Get the value of Creaturewin.
- getForest() : bool
- Get the value of Forest.
- getGraveyard() : bool
- Get the value of Graveyard.
- getId() : int
- Temporal alias.
- getTranslations() : mixed
- setCreatedby() : self
- Set the value of Createdby.
- setCreatureaiscript() : self
- Set the value of Creatureaiscript.
- setCreatureattackbonus() : self
- Set the value of Creatureattackbonus.
- setCreaturecategory() : self
- Set the value of Creaturecategory.
- setCreaturedefensebonus() : self
- Set the value of Creaturedefensebonus.
- setCreaturedescription() : self
- Set the value of Creaturedescription.
- setCreaturegoldbonus() : self
- Set the value of Creaturegoldbonus.
- setCreaturehealthbonus() : self
- Set the value of Creaturehealthbonus.
- setCreatureid() : self
- Set the value of Creatureid.
- setCreatureimage() : self
- Set the value of Creatureimage.
- setCreaturelose() : self
- Set the value of Creaturelose.
- setCreaturename() : self
- Set the value of Creaturename.
- setCreatureweapon() : self
- Set the value of Creatureweapon.
- setCreaturewin() : self
- Set the value of Creaturewin.
- setForest() : self
- Set the value of Forest.
- setGraveyard() : self
- Set the value of Graveyard.
Properties
$createdby
private
string
$createdby
= ''
Tags
$creatureaiscript
private
string
$creatureaiscript
= ''
Tags
$creatureattackbonus
private
string
$creatureattackbonus
= '1.00'
Tags
$creaturecategory
private
string
$creaturecategory
= ''
Tags
$creaturedefensebonus
private
string
$creaturedefensebonus
= '1.00'
Tags
$creaturedescription
private
string
$creaturedescription
= ''
Tags
$creaturegoldbonus
private
string
$creaturegoldbonus
= '1.00'
Tags
$creaturehealthbonus
private
string
$creaturehealthbonus
= '1.00'
Tags
$creatureid
private
int
$creatureid
Tags
$creatureimage
private
string
$creatureimage
= ''
Tags
$creaturelose
private
string
$creaturelose
= ''
Tags
$creaturename
private
string
$creaturename
Tags
$creatureweapon
private
string
$creatureweapon
= ''
Tags
$creaturewin
private
string
$creaturewin
= ''
Tags
$forest
private
bool
$forest
= 0
Tags
$graveyard
private
bool
$graveyard
= 0
Tags
$translations
private
mixed
$translations
Tags
Methods
__construct()
public
__construct() : mixed
Return values
mixed —__toString()
public
__toString() : mixed
Return values
mixed —addTranslation()
public
addTranslation(CreaturesTranslation $t) : void
Parameters
- $t : CreaturesTranslation
Return values
void —getCreatedby()
Get the value of Createdby.
public
getCreatedby() : string|null
Return values
string|null —getCreatureaiscript()
Get the value of Creatureaiscript.
public
getCreatureaiscript() : string|null
Return values
string|null —getCreatureattackbonus()
Get the value of Creatureattackbonus.
public
getCreatureattackbonus() : string
Return values
string —getCreaturecategory()
Get the value of Creaturecategory.
public
getCreaturecategory() : string|null
Return values
string|null —getCreaturedefensebonus()
Get the value of Creaturedefensebonus.
public
getCreaturedefensebonus() : string
Return values
string —getCreaturedescription()
Get the value of Creaturedescription.
public
getCreaturedescription() : string
Return values
string —getCreaturegoldbonus()
Get the value of Creaturegoldbonus.
public
getCreaturegoldbonus() : string
Return values
string —getCreaturehealthbonus()
Get the value of Creaturehealthbonus.
public
getCreaturehealthbonus() : string
Return values
string —getCreatureid()
Get the value of Creatureid.
public
getCreatureid() : int|null
Return values
int|null —getCreatureimage()
Get the value of Creatureimage.
public
getCreatureimage() : string
Return values
string —getCreaturelose()
Get the value of Creaturelose.
public
getCreaturelose() : string
Return values
string —getCreaturename()
Get the value of Creaturename.
public
getCreaturename() : string
Return values
string —getCreatureweapon()
Get the value of Creatureweapon.
public
getCreatureweapon() : string
Return values
string —getCreaturewin()
Get the value of Creaturewin.
public
getCreaturewin() : string|null
Return values
string|null —getForest()
Get the value of Forest.
public
getForest() : bool
Return values
bool —getGraveyard()
Get the value of Graveyard.
public
getGraveyard() : bool
Return values
bool —getId()
Temporal alias.
public
getId() : int
In future updates all table IDs will have the field name as id
.
Return values
int —getTranslations()
public
getTranslations() : mixed
Return values
mixed —setCreatedby()
Set the value of Createdby.
public
setCreatedby(string $createdby) : self
Parameters
- $createdby : string
Return values
self —setCreatureaiscript()
Set the value of Creatureaiscript.
public
setCreatureaiscript(string $creatureaiscript) : self
Parameters
- $creatureaiscript : string
Return values
self —setCreatureattackbonus()
Set the value of Creatureattackbonus.
public
setCreatureattackbonus(string $creatureattackbonus) : self
Parameters
- $creatureattackbonus : string
Return values
self —setCreaturecategory()
Set the value of Creaturecategory.
public
setCreaturecategory(string $creaturecategory) : self
Parameters
- $creaturecategory : string
Return values
self —setCreaturedefensebonus()
Set the value of Creaturedefensebonus.
public
setCreaturedefensebonus(string $creaturedefensebonus) : self
Parameters
- $creaturedefensebonus : string
Return values
self —setCreaturedescription()
Set the value of Creaturedescription.
public
setCreaturedescription(string $creaturedescription) : self
Parameters
- $creaturedescription : string
Return values
self —setCreaturegoldbonus()
Set the value of Creaturegoldbonus.
public
setCreaturegoldbonus(string $creaturegoldbonus) : self
Parameters
- $creaturegoldbonus : string
Return values
self —setCreaturehealthbonus()
Set the value of Creaturehealthbonus.
public
setCreaturehealthbonus(string $creaturehealthbonus) : self
Parameters
- $creaturehealthbonus : string
Return values
self —setCreatureid()
Set the value of Creatureid.
public
setCreatureid(int $creatureid) : self
Parameters
- $creatureid : int
Return values
self —setCreatureimage()
Set the value of Creatureimage.
public
setCreatureimage(string $creatureimage) : self
Parameters
- $creatureimage : string
Return values
self —setCreaturelose()
Set the value of Creaturelose.
public
setCreaturelose(string $creaturelose) : self
Parameters
- $creaturelose : string
Return values
self —setCreaturename()
Set the value of Creaturename.
public
setCreaturename(string $creaturename) : self
Parameters
- $creaturename : string
Return values
self —setCreatureweapon()
Set the value of Creatureweapon.
public
setCreatureweapon(string $creatureweapon) : self
Parameters
- $creatureweapon : string
Return values
self —setCreaturewin()
Set the value of Creaturewin.
public
setCreaturewin(string $creaturewin) : self
Parameters
- $creaturewin : string
Return values
self —setForest()
Set the value of Forest.
public
setForest(bool $forest) : self
Parameters
- $forest : bool
Return values
self —setGraveyard()
Set the value of Graveyard.
public
setGraveyard(bool $graveyard) : self
Parameters
- $graveyard : bool