Result
Table of Contents
-
$battleHasWinner
: mixed
-
$defeat
: mixed
-
$victory
: mixed
-
battleHasWinner()
: bool
-
isDefeat()
: bool
-
isVictory()
: bool
-
battleDefeat()
: mixed
-
battleVictory()
: mixed
-
proccessEnemiesResult()
: array<string|int, mixed>
-
processBatteResults()
: void
-
victoryGainExperience()
: void
-
victoryGainFavor()
: void
-
victoryProccessGemFind()
: void
-
victoryProccessGoldFind()
: void
$battleHasWinner
protected
mixed
$battleHasWinner
= false
$defeat
protected
mixed
$defeat
= false
$victory
protected
mixed
$victory
= false
battleHasWinner()
public
battleHasWinner() : bool
Return values
bool
—
isDefeat()
public
isDefeat() : bool
Return values
bool
—
isVictory()
public
isVictory() : bool
Return values
bool
—
battleDefeat()
protected
battleDefeat() : mixed
Return values
mixed
—
battleVictory()
protected
battleVictory() : mixed
Return values
mixed
—
proccessEnemiesResult()
protected
proccessEnemiesResult() : array<string|int, mixed>
Return values
array<string|int, mixed>
—
processBatteResults()
protected
processBatteResults() : void
Return values
void
—
victoryGainExperience()
protected
victoryGainExperience(mixed $exp, mixed $expbonus) : void
Parameters
-
$exp
: mixed
-
-
$expbonus
: mixed
-
Return values
void
—
victoryGainFavor()
protected
victoryGainFavor(mixed $exp, mixed $expbonus) : void
Parameters
-
$exp
: mixed
-
-
$expbonus
: mixed
-
Return values
void
—
victoryProccessGemFind()
protected
victoryProccessGemFind() : void
Return values
void
—
victoryProccessGoldFind()
protected
victoryProccessGoldFind(mixed $gold) : void
Parameters
-
$gold
: mixed
-
Return values
void
—