Legend of the Green Dragon

Process

Table of Contents

battleRoundContinue()  : bool
Check if battle round can continue.
battleEnemyFleesIfAlone()  : void
Check if enemies flees if are alone. (Leader die).
isCompanionAlive()  : bool
isEnemyAlive()  : bool
isPlayerAlive()  : bool

Methods

battleRoundContinue()

Check if battle round can continue.

public battleRoundContinue() : bool
Return values
bool

battleEnemyFleesIfAlone()

Check if enemies flees if are alone. (Leader die).

protected battleEnemyFleesIfAlone() : void
Return values
void

isCompanionAlive()

protected isCompanionAlive(mixed &$companion) : bool
Parameters
$companion : mixed
Return values
bool

isEnemyAlive()

protected isEnemyAlive(mixed &$badguy) : bool
Parameters
$badguy : mixed
Return values
bool

isPlayerAlive()

protected isPlayerAlive() : bool
Return values
bool

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