Process
Table of Contents
- battleRoundContinue() : bool
- Check if battle round can continue.
- battleEnemyFleesIfAlone() : void
- Check if enemies flees if are alone. (Leader die).
- isCompanionAlive() : bool
- isEnemyAlive() : bool
- isPlayerAlive() : bool
Methods
battleRoundContinue()
Check if battle round can continue.
public
battleRoundContinue() : bool
Return values
bool —battleEnemyFleesIfAlone()
Check if enemies flees if are alone. (Leader die).
protected
battleEnemyFleesIfAlone() : void
Return values
void —isCompanionAlive()
protected
isCompanionAlive(mixed &$companion) : bool
Parameters
- $companion : mixed
Return values
bool —isEnemyAlive()
protected
isEnemyAlive(mixed &$badguy) : bool
Parameters
- $badguy : mixed
Return values
bool —isPlayerAlive()
protected
isPlayerAlive() : bool