Legend of the Green Dragon

Configuration

Table of Contents

$battleZone  : mixed
Zone of battle, use in death messages, but can use for other purposes
$createNews  : mixed
Indicating if battle create a news when player lost
$die  : mixed
Indicating if die when lost in battle
$flawless  : mixed
Indicating if flawless for perfect battle is allowed or not
$gainExp  : mixed
Indicating if gains exp when win in battle
$gainFavor  : mixed
Indicating if gains favor when win in battle
$gainGem  : mixed
Indicating if gain gem when win in battle
$gainGold  : mixed
Indicating if gain gold when win in battle
$lostExp  : mixed
Indicating if lost exp when lost in battle
$lostGold  : mixed
Indicating if lost gold when lost in battle
$process  : mixed
Indicating if process victory or defeat battle. False when you want simulate a battle.
allowCreateNews()  : bool
Get if is allow create news on battle lost.
allowFlawless()  : bool
Get if is allow flawlees for perfect battle.
allowProccessBatteResults()  : bool
Get if need process battle on victory/defeat.
canDie()  : bool
Get if player can die when lost in battle.
canGainExp()  : bool
Get if player can gain exp when win in battle
canGainFavor()  : bool
Get if player can gain favor when win in battle.
canGainGem()  : bool
Get if player can gain gem when win in battle.
canGainGold()  : bool
Get if player can gain gold when win in battle.
canLostExp()  : bool
Get if player can lost exp when lost in battle.
canLostGold()  : bool
Get if player can lost gold when lost in battle.
disableCreateNews()  : self
Disable create news on battle lost.
disableDie()  : self
Disable player die when lost in battle.
disableFlawless()  : self
Deny flawlees for perfect battle.
disableGainExp()  : self
Disable player gain exp when win in battle.
disableGainFavor()  : self
Disable player gain favor when win in battle.
disableGainGem()  : self
Disable gain gem when win in battle.
disableGainGold()  : self
Disable gain gold when win in battle.
disableLostExp()  : self
Disable player lost exp when lost in battle.
disableLostGold()  : self
Disable lost gold when lost in battle.
disableProccessBatteResults()  : self
Disable process victory or defeat battle.
enableCreateNews()  : self
Enable create news on battle lost.
enableDie()  : self
Enable player die when lost in battle.
enableFlawless()  : self
Allow flawlees for perfect battle.
enableGainExp()  : self
Enable player gain exp when win in battle.
enableGainFavor()  : self
Enable player gain favor when win in battle.
enableGainGem()  : self
Enable gain gem when win in battle.
enableGainGold()  : self
Enable gain gold when win in battle.
enableLostExp()  : self
Enable player lost exp when lost in battle.
enableLostGold()  : self
Enable lost gold when lost in battle.
enableProccessBatteResults()  : self
Enable process victory or defeat battle.
getBattleZone()  : string
Get the value of battleZone.
setBattleZone()  : self
Set value where the battle takes place.

Properties

$battleZone

Zone of battle, use in death messages, but can use for other purposes

protected mixed $battleZone = 'forest'

$createNews

Indicating if battle create a news when player lost

protected mixed $createNews = true

$die

Indicating if die when lost in battle

protected mixed $die = true

$flawless

Indicating if flawless for perfect battle is allowed or not

protected mixed $flawless = true

$gainExp

Indicating if gains exp when win in battle

protected mixed $gainExp = false

$gainFavor

Indicating if gains favor when win in battle

protected mixed $gainFavor = false

$gainGem

Indicating if gain gem when win in battle

protected mixed $gainGem

$gainGold

Indicating if gain gold when win in battle

protected mixed $gainGold

$lostExp

Indicating if lost exp when lost in battle

protected mixed $lostExp = true

$lostGold

Indicating if lost gold when lost in battle

protected mixed $lostGold = true

$process

Indicating if process victory or defeat battle. False when you want simulate a battle.

protected mixed $process = true

Methods

allowCreateNews()

Get if is allow create news on battle lost.

public allowCreateNews() : bool
Return values
bool

allowFlawless()

Get if is allow flawlees for perfect battle.

public allowFlawless() : bool
Return values
bool

allowProccessBatteResults()

Get if need process battle on victory/defeat.

public allowProccessBatteResults() : bool
Return values
bool

canDie()

Get if player can die when lost in battle.

public canDie() : bool
Return values
bool

canGainExp()

Get if player can gain exp when win in battle

public canGainExp() : bool
Return values
bool

canGainFavor()

Get if player can gain favor when win in battle.

public canGainFavor() : bool
Return values
bool

canGainGem()

Get if player can gain gem when win in battle.

public canGainGem() : bool
Return values
bool

canGainGold()

Get if player can gain gold when win in battle.

public canGainGold() : bool
Return values
bool

canLostExp()

Get if player can lost exp when lost in battle.

public canLostExp() : bool
Return values
bool

canLostGold()

Get if player can lost gold when lost in battle.

public canLostGold() : bool
Return values
bool

disableCreateNews()

Disable create news on battle lost.

public disableCreateNews() : self
Return values
self

disableDie()

Disable player die when lost in battle.

public disableDie() : self
Return values
self

disableFlawless()

Deny flawlees for perfect battle.

public disableFlawless() : self
Return values
self

disableGainExp()

Disable player gain exp when win in battle.

public disableGainExp() : self
Return values
self

disableGainFavor()

Disable player gain favor when win in battle.

public disableGainFavor() : self

.

Return values
self

disableGainGem()

Disable gain gem when win in battle.

public disableGainGem() : self
Return values
self

disableGainGold()

Disable gain gold when win in battle.

public disableGainGold() : self
Return values
self

disableLostExp()

Disable player lost exp when lost in battle.

public disableLostExp() : self
Return values
self

disableLostGold()

Disable lost gold when lost in battle.

public disableLostGold() : self
Return values
self

disableProccessBatteResults()

Disable process victory or defeat battle.

public disableProccessBatteResults() : self

When you want simulate a battle.

Return values
self

enableCreateNews()

Enable create news on battle lost.

public enableCreateNews() : self
Return values
self

enableDie()

Enable player die when lost in battle.

public enableDie() : self
Return values
self

enableFlawless()

Allow flawlees for perfect battle.

public enableFlawless() : self
Return values
self

enableGainExp()

Enable player gain exp when win in battle.

public enableGainExp() : self
Return values
self

enableGainFavor()

Enable player gain favor when win in battle.

public enableGainFavor() : self

.

Return values
self

enableGainGem()

Enable gain gem when win in battle.

public enableGainGem() : self
Return values
self

enableGainGold()

Enable gain gold when win in battle.

public enableGainGold() : self
Return values
self

enableLostExp()

Enable player lost exp when lost in battle.

public enableLostExp() : self
Return values
self

enableLostGold()

Enable lost gold when lost in battle.

public enableLostGold() : self
Return values
self

enableProccessBatteResults()

Enable process victory or defeat battle.

public enableProccessBatteResults() : self

Disabled when you want simulate a battle.

Return values
self

getBattleZone()

Get the value of battleZone.

public getBattleZone() : string
Return values
string

setBattleZone()

Set value where the battle takes place.

public setBattleZone(string $battleZone) : self

Game recognizes the forest and the graveyard, but can add more as you need

Parameters
$battleZone : string
Return values
self

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